"THE END OF GENESYS / ÆDEN"
SIGNATURE CHARACTER AND SHOW VISUALS FOR SPHERE, HYPERCLUB AND WORLD TOUR.

Since 2024 we have been part of the team building the visuals for Anyma's live shows, beginning with the Sphere in Las Vegas. There the signature character was designed: the Quantum Body, a machine skeleton beneath Anyma's skin that became the protagonist of the Genesys visuals and toured with them. The visuals that followed – for the UNVRS debut in Ibiza and the ÆDEN world tour – were built end to end, from concept and character to animation and final render.

The Quantum Body was developed for the Sphere in Las Vegas and led the Genesys visuals from there: twelve nights on the largest screen in the world, then a world tour, then a summer at UNVRS Ibiza.

Under the skin, the machine. We developed the quantum being for the final act of a show about where the human ends and the artificial begins, revealed on stage to carry Anyma’s form – brought to the Sphere screen with animation and rendering by Woodblock.

UNVRS Ibiza, the first hyperclub in the world: ten thousand people, sixteen screens, one image. For two residencies in a row we built the visuals in forced perspective, so that from a single point on the floor the whole room locks into one immersive space.

ÆDEN, debuted at Coachella and on tour through twelve countries since: ancient mythology meeting science fiction, marble with machinery underneath. For it we built a wall of stone eyes that wake to „Voices in My Head“, blink on the beat and, at the drop, bleed black.

Every visual is built as a system, not a render: structured like the track, loop systems inside each section, light passes on top. Timed to the sound once, adaptive to play shows worldwide – a club in Ibiza, a stadium in Mexico City, an arena in Paris.

The brief arrives as a narrative, not a storyboard. Commissioned directly by Anyma, each visual is developed with his creative team and built by us from concept to final render: research and development, character, environment, animation, simulation, render, compose. The Quantum Body was the first of it – designed for the Sphere, then carried by the Genesys visuals on a world tour and back into our own, where thousands of them circle a void, gather in a hall wired by cable into a single figure, and watch it wake, rise and dissolve into a sea of its own kind. All are one, one is all.

Every movement in the visuals is ours: blocked in Cascadeur, performed on camera, transferred to motion capture, cleaned and mapped onto the rig in high- and low-poly variants for crowds of thousands. The crowds run in Houdini and through cloner setups in Cinema 4D, driven by fields and noise to the sound; cables and liquid are simulated. For ÆDEN, twenty eyes were generated in an AI workflow, taken from image to mesh, retopologised, baked and animated with pose morphs – inside every one of them a scanned iris, Anyma’s own. Rendered in Octane as light passes, composed in After Effects, timed to the track.

One universe, written over years. Each show a chapter, each visual a scene, each character part of the same story – which is why a visual here starts with a narrative, not a look. The image is what is left when the story has been answered.

Quantum Body character on the Sphere screen in Las Vegas

Client: Anyma
Year: 2024-2026

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