The Quantum Body was developed for the Sphere in Las Vegas and led the Genesys visuals from there: twelve nights on the largest screen in the world, then a world tour, then a summer at UNVRS Ibiza.
Under the skin, the machine. We developed the quantum being for the final act of a show about where the human ends and the artificial begins, revealed on stage to carry Anyma’s form – brought to the Sphere screen with animation and rendering by Woodblock.
UNVRS Ibiza, the first hyperclub in the world: ten thousand people, sixteen screens, one image. For two residencies in a row we built the visuals in forced perspective, so that from a single point on the floor the whole room locks into one immersive space.
ÆDEN, debuted at Coachella and on tour through twelve countries since: ancient mythology meeting science fiction, marble with machinery underneath. For it we built a wall of stone eyes that wake to „Voices in My Head“, blink on the beat and, at the drop, bleed black.
Every visual is built as a system, not a render: structured like the track, loop systems inside each section, light passes on top. Timed to the sound once, adaptive to play shows worldwide – a club in Ibiza, a stadium in Mexico City, an arena in Paris.
The brief arrives as a narrative, not a storyboard. Commissioned directly by Anyma, each visual is developed with his creative team and built by us from concept to final render: research and development, character, environment, animation, simulation, render, compose. The Quantum Body was the first of it – designed for the Sphere, then carried by the Genesys visuals on a world tour and back into our own, where thousands of them circle a void, gather in a hall wired by cable into a single figure, and watch it wake, rise and dissolve into a sea of its own kind. All are one, one is all.
Every movement in the visuals is ours: blocked in Cascadeur, performed on camera, transferred to motion capture, cleaned and mapped onto the rig in high- and low-poly variants for crowds of thousands. The crowds run in Houdini and through cloner setups in Cinema 4D, driven by fields and noise to the sound; cables and liquid are simulated. For ÆDEN, twenty eyes were generated in an AI workflow, taken from image to mesh, retopologised, baked and animated with pose morphs – inside every one of them a scanned iris, Anyma’s own. Rendered in Octane as light passes, composed in After Effects, timed to the track.
One universe, written over years. Each show a chapter, each visual a scene, each character part of the same story – which is why a visual here starts with a narrative, not a look. The image is what is left when the story has been answered.
Client: Anyma
Year: 2024-2026

